![]() I have found it useful to send out characters that are not at a high level with a sweet gun and load them up with stimpacks and good armor and allow them to explore until their stimpacks run out, this is particularly useful when you want to lvl and individual quickly and I have found that the cost to revive them ( if you forget to monitor them) is low because they are at a lower level. Overall it is best to have a well rounded special character exploring (as it says in the game) and a higher level character corresponds to more health in general. ![]() What has been said about endurance, strength, and luck are true in my experience. ![]() Inside the vault the only thing that matters is HP (E17 dwellers are therefore best) and weapon damage - Dragons Maw is the best, Whilst Questing HP matters, but so do Agility, Perception and Luck. I assume that charisma impacts the frequency of encountering non violent scenarios that give you xp ( like when you patch up a run away slaves leg.) Intelligence/perception may also play a role in your ability to defeat harder enemies, like murlocks without taking much damage if any at all. There was a post a while back where someone had tested it. I have a hunch that agility improves your chance of escaping unscathed from a tough battle ( particularly the longer you are out in the wastes).
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